AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games on iOS in Africa - Q1 2024
Explore the performance of the top 5 Shoot'em Up games on iOS in Africa for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Shoot'em Up games on iOS in Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a detailed look at each game:
Killer Bean Unleashed from Killer Bean Studios, LLC saw its weekly revenue fluctuate throughout the quarter, peaking at $31 in the last week of January. Weekly downloads started strong at around 10.9K in early January but gradually declined, reaching approximately 6.3K by the end of March. Weekly active users followed a similar trend, beginning at 17.2K in early January and declining to around 11.8K by the end of March.
Galaxy Attack: Space Shooter by RocketAds Ltd experienced a notable peak in weekly revenue at $397 in the first week of January, with a slight dip mid-quarter and a recovery to $290 in late March. Weekly downloads saw an initial increase from 1.5K in early January to 2.6K in early February, before falling to approximately 1.8K by the end of March. Weekly active users showed a steady increase from 19.6K at the start of the quarter to a peak of 23.4K in early February, ending at around 20.8K in late March.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw a strong weekly revenue performance in early January at $686, which tapered off to $329 by the end of March. Weekly downloads fluctuated, starting at 1.7K in January, dipping mid-quarter, and recovering to approximately 1.8K by the end of March. Weekly active users saw a decline from 27.9K in early January to a low of 18.1K in early March, before rebounding to around 23.4K by the end of the quarter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. had a peak in weekly revenue at $613 in early March, with a steady performance around $352 towards the end of March. Weekly downloads showed growth from 978 in the first week of January to a high of 2.3K by late January, stabilizing at approximately 1.8K by the end of March. Weekly active users increased from 11K in early January to a peak of 15.9K in mid-March, ending the quarter at around 15.6K.
Survivor!.io by HABBY saw its highest weekly revenue at $2.3K in early January, with a slight dip mid-quarter and ending at $1.7K in late March. Weekly downloads were relatively low, starting at 1.1K in early January and experiencing a significant jump to 3.6K in mid-March, finishing the quarter at around 2.7K. Weekly active users began at 5.8K in early January, dipped mid-quarter, and then stabilized at around 4.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.